Paul Sutton

Games

Nethack vultures-eye 1

Nethack is a very popular game amongst some techy groups. Normal Nethack is a text based game. However vultures-eye, adds some basic 3d isometric graphics to the game, making it more accessible to people.

As you explore, you come across, monsters and other residents in the dungeon, some are friendly others not so, you need to discover all this as you explore the many rooms, corridors in the game.

nethack

Depending on your character type you get a companion with you. Here the player is a knight accompanied by a horse.

I have the game working on FreeBSD, so these notes / screenshots are copied over from my FreeBSD install.

nethack

nethack

Gold (zorkomids) are the main currency, you need this to buy new goods, and receive this if you sell something.

nethack

Shops are a place to buy or sell goods.

nethack

You can see your full inventory, detailing what you are carrying, wearing or how much currency you have.

nethack

While the game maps help you keep track of where you are.

nethack

nethack

nethack

nethack

When you die, you can view all the stats on how you performed during the game.

nethack

nethack

One of the many stairways down to the next level of the dungeon, you can go up and down these as you wish. The upper most level (1) has a stairway to the outside world, choose this, your game ends. Onwards and downwards, it has to be.

CONFIGURATION

Under FreeBSD the main configuration file can be found at ./vulture/vulture.conf

However other options can be found in /usr/local/lib/vulture-nethackdir/config

vulture.conf.

So taking a look at the local configuration file, you can set up screensize, sound, sound effects etc. This is pretty much self explanatory.

screen_xsize=800
screen_ysize=600
fullscreen=0
play_music=1
play_effects=1
wall_style=full
wall_opacity=0.8
recenter_after_movement=1
show_helpbar=1
show_actionbar=1
show_minimap=1
use_standard_inventory=0
use_standard_objmenus=0
messagelines=5
no_key_translation=0
highlight_cursor_square=1
debug=0
macro1=n100.
macro2=n20s

Resources

#games, #rogue, #roguelike, #nethack, #vultureseye, #unix,#freebsd, #dungeon, #crawler, #VultureNethack


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Licenced under Attribution 4.0 International (CC BY 4.0)

Warmux

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Warmux is a clone of the turn based artillery game Worms, which was very popular Team17 game from the 90's. This works really well on my set up and is a fun distraction.

Warmux Screenshot

Menuscreen showing various options

Warmux Screenshot

Ingame screen

Warmux Screenshot

Ingame screen

Warmux Screenshot

Ingame screen

REFERENCES

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#YearOfTheFediverse,#Games,Strategy,#Warmux, #FreeSoftware

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0AD Screenshots

So following on from the recent mini games conference talk on 0ad. The video for the talk is below

0ad talk

I am including below a few screenshots from the game.

Opening Screen Opening Screen Main building Main Building, to build units Roman Warship Roman warship

#Games,#0ad,#screenshots,#minidebconf,#video

Rocks and Diamonds : Conveyor Belt 2

So moving on with designing levels. This is a slightly more involved example of what is possible.

But it does show what is possible with a little planning etc.

Sometimes, it is useful to also sketch out what you would like from a level. This also helps with the design process.

RESOURCES

#Games,#Rocksndiamonds,#Level,#Conveyor.#Belt

Rocks and Diamonds : Conveyor Belt 1

A conveyor belt can be very useful, move objects towards you, or away for example. They are also a cool way to add a challenge your level.

A basic example

With a slightly more advanced example here

So you need to move the rocks to get to the key.

RESOURCES

#Games,#Rocksndiamonds,#Level,#Conveyor.#Belt

Rocks and Diamonds : Bombs

So by now you have got the general idea. To expand on Dynamite, there are also bombs. These explode when either dropped or have something dropped on them (e.g a rock)

So here I have already added some more wall and to add to the puzzle element you need to drop the rock on to the bomb. Timing here is important.

As with dynamite, a bomb will destroy the 8 squares around it when detonated.

As an extension to this, lets go the other way round and drop a rock on a bomb, see what happens and fix any issues that come from this.

From this, you see why testing is important. But also making sure you are not making it too easy for the player.

#games,#rocksndiamonds,#level,#bombs

Rocks and Diamonds : Doors and Keys

So on to, doors and keys. In this video I add a wall, a door and a key.

As you can see you need the right key / door combination. So during testing I have found that

  • I was using the wrong door
  • I did not complete the wall fully

So had to go back and make a minor change to this

So this highlights why you need to keep testing. I have left this in, rather than creating the perfect video with no errors.

I also got killed by a falling gem, so again, left this in.

#games,#rocksndiamonds,#level,#door,#keys

Rocks and Diamonds : Dynamite

Dynamite can be very useful in Rocks and diamonds.

One option is to have this explode when you start the level, the 2nd option is to allow you to carry and drop when you want.

Each of these has it's own use. Having things explode at the starts adds some dynamics to the start of the video.

#games,#rocksndiamonds,#level,#dynamite